Exalted Vales - Guide to the Vales & Favorable Skies
Created by TheInkPlot
Favorable Skies - An Exalted Vales Regional Supplement and DM Tool for D&D 5e
Latest Updates from Our Project:
24 Hours Left!
almost 2 years ago
– Wed, May 29, 2024 at 07:22:22 AM
Hello Wayfarers!
With only a few hours left in the campaign we are quickly sailing (like the Dareg people) towards the finish line! We are thisclose to reaching 65k and new feats being added into Favorable Skies! We know we can make it to 75k and the new Ranger Archetype, Child of the Stars. So share with your friends and online so we can add even more into Favorable Skies.
For this update we have not one, but two sneak peeks for you. So read on and thank you once more for being the fantastic backers you are!
Sneak Peek: The Dareg People and Ramgrah Deep within the desert, far away from the cities and structures, amongst the rocks and butter-soft shifting sands you can find them: the Dareg. Fiercely independent and isolationist, these nomadic clans of hunters are the only ones who would dare to attack the immense and deadly sand stars. Given the nature of the Dareg's drifting communities, some clans specialize in exploration, but only a rare few resort to piracy for their survival.
The drifting community is where you'll find their children and elderly, those unfit for the faster board-travel along the sands and brief sojourns on rocky outcrops in bivouacs. If you catch a glimpse of them, it'll be here, standing proud with their shields at their sides, their complex arrangements of clothing billowing in the wind as the sun, sky and sand surround them.
It is this same clothing that acts like sails, allowing the wearer to use the winds to their advantage while sailing along the dunes. Their shields are of no armorer, but provided by the land herself... from the fierce Ramgrah. You see, Ramgrah scales have the unique property of repelling the fine sands of the desert. When used as a board, the shield smoothly glides along the sand as if floating, allowing the Dareg to traverse the vast landscape, their clothing catching the wind and vastly increasing their speed.
And the Fierce Ramgrah? Let's just say you don't want to be caught between it's massive mandibles when it's hungry and you're on the menu. These creatures roam the burning deserts for their food or mates, undulating through the sand as if it were air. When smaller, they are more easily handled (or outrun). Yet they don't stay small forever, and the fully grown Ramgrah are terrifying giants of alacrity and terror if they set upon you.
Beware the Ramgrah...
Sneak Peek: More Small Boons Our second sneak peek focuses on the Small Boons cards, their versatility, and three of the extra cards you helped us add by crashing through our stretch goals;
We've talked about a few of their uses before, but the Small Boons cards haven't finished revealing all the facets of their versatility.
- When your players search places full of strange alchemy. (The Alchemist's Laboratory) - When they have supernatural encounters. (Meeting the Unicorn) - When they touch things they shouldn't touch - but you are nice GM. (Drink from an Enchanted Fountain)
But the list does not end there, the cards can be used: - To represent a magician whose magic is becoming chaotic. So he and his allies glean an ability from a card. - Is your barbarian player taking the time in combat to roleplay while shouting in the glory of their gods? Give them a card as the blood-red moon smiles upon them. - A strange magic weapon has been found granting a magical ability in the form of a Small Boons card to its bearer. - A vampire has been cursed and upon its slaying a boon has been granted to the player who struck down this mighty foe.
The list of uses depends only on your imagination and the scenarios you write!
Another project with only a few hours left! Epic campaigns start with extraordinary villains. This 5e supplement contains 12 unique villains and factions to disrupt your world and challenge your players. Topple governments. Raze Civilizations. Unbalance the Planes. Each Villain comes with an in-depth backstory and motives to give them depth. Their factions and resources give them tools to endanger your world, and player backstory connections get your players involved in ways they never imagined.
48 hrs Left!
almost 2 years ago
– Tue, May 28, 2024 at 07:30:34 AM
Hello Wayfarers!
We're in the last few days of the campaign, and it's an exciting time! We've blasted through many stretch goals and cannot wait to get the final products into your hands! For today's sneak peek, we're back in Peronia from Favorable Skies with the city of Leannaros and the most famous organization from the region, The Diffuse Column!
Let's get into it... The stately capital of Tarios County, Leannaros has been built upon the side of the Low Land cliff, which evenly divides the city into two: upper town and lower town. And given the massive structure of this cliff, all activity and trade is concentrated around it. In the lower town, with the river Borne flows, you'll find a vast variety of businesses along the banks, each working hard to bear the river's waters up the steep cliff to the upper town. Employees, visitors, the sturdy pack animal Dircus Ibexes, and even locals can be found carrying sacks of water ever upwards.
Here are just a sample of the businesses you and your players will find here as you explore the city: - Visit the rickety Volunteers' Staircase to gain easy access between the lower and upper towns. If you carry some water you'll even earn a few coins for your effort. - The Big Screw is not to be missed as is turns endlessly to raise water up the cliffside. - Even more impressive is the Enchanted River. Maintained round the clock, magicians keep up the delicate enchantments that allows a fair chunk of the river Dorne to be raised aloft. Up, and up, and up, until it crests over the cliff edge.
As impressive as the city and it's business around the cliff and river. It's the golden yellow sands that flow like water from the skies above. Each day, tons of sand pours forth from the heavens, where centuries ago, Or Leanna struck down the Dark Mentor with her blade. So vicious and sharp of a cut that she sliced clean through the Tapestry itself, unleashing the yellow from it's Thousand Threads!
The Yellow Waterfall, as it's come to be known, is easily seen from a distance and has also brought new industry to the city and surrounding region of Peronia. The Diffuse Column, a relatively small organization at the time, built up the gigantic complex you now see today. At more than 2,000 square feet a side over ten floors, you'll find temples, gardens, workshops and even factories dedicated to the pressing question: How do we deal with all of this yellow sand?
Here the Diffuse Column offers a variety of magical services, products, and even assistance to those in Leannaros and the surrounding villages and towns. While Traders and other major players must buy the products, the Diffuse Column is adament that for the people, all services and products must be free. Of particular interest here is the enchanted Menagerie. An entire wing of the temple, dedicated exclusively to housing enchanted animals such as the elusive white deer. The magical nature of these creatures must be seen to be believed!
Voici venir les derniers jours de la campagne ! On a atteint de nombreux objectifs et on a hâte de mettre les produits finaux entre vos mains ! Pour l'aperçu d'aujourd'hui, nous sommes de retour en Péronie, la région des Cieux Favorables, avec la ville de Leannaros et l'organisation la plus célèbre de la région : la Colonne Diffuse !
Allons-y...
Leannaros, capitale majestueuse du comté de Tarios, a été construite à même une falaise, qui divise la ville en deux : la ville haute et la ville basse.
Dans la ville basse, le fleuve Borne arrive au pied de la falaise. Et la ville doit travailler en permanence pour empêcher la région d'être inondée ! Il faut monter toute l'eau du fleuve jour et nuit. De fait, on trouve une grande variété d'entreprises le long des berges, chacune travaillant dur pour transporter l'eau du fleuve jusqu'à la ville haute.
Voici juste un échantillon des moyens mis en oeuvre : - Visitez l'escalier branlant des volontaires - pour voyager de la ville basse à la ville haute. Si vous transportez de l'eau, vous gagnerez même quelques pièces pour vos efforts. - La Grande Vis est à ne pas manquer, elle tourne sans fin pour faire monter l'eau jusqu'en haut de la falaise. - La rivière enchantée est encore plus impressionnante. Des magiciens entretiennent les délicats enchantements qui permettent de faire couler une bonne partie du fleuve Dorne à la verticale.
Aussi impressionnant que la ville et ses affaires autour de la falaise, ce sont les sables jaune doré qui coulent comme l'eau du ciel. Chaque jour, des tonnes de sable jaillissent des cieux, où, il y a des siècles, Or Leanna a frappé le Mentor Noir avec sa lame. Une frappe si violente et si nette qu'elle a tranché la tapisserie elle-même, libérant le jaune de ses mille fils !
La Cascade Jaune, comme on l'appelle désormais, a permis le dévelopemment d'une nouvelle industrie pour la ville et à la région environnante. La Colonne Diffuse, une organisation relativement petite à l’époque, a construit le gigantesque complexe d'aujourd’hui. Sur plusieurs centaines de kilomètres carrés et presque dix étages, vous trouverez des temples, des jardins et surtout des ateliers dédiés à la question pressante : comment gérer tout ce sable jaune ?
Ici, la Colonne Diffuse offre une variété de services, de produits magiques et même une assistance aux habitants de Leannaros et des villages et villes environnants. Si les commerçants et autres acteurs majeurs doivent acheter les produits, la Colonne Diffuse reste fidèle à ses principes : pour le petit peuple, tous les services et produits sont gratuits. La Ménagerie enchantée est une autre étrangeté du temple qui attire beaucoup de voyageurs. Une aile entière du temple, dédiée exclusivement à l'hébergement d'animaux enchantés - comme l'insaisissable cerf blanc. Il faut voir la nature magique de ces créatures pour le croire ! Nul ne sait d'où viennent ces animaux enchantés, ils apparaissent simplement dans la Ménagerie. Et la plupart sont à vendre.
The Charlatan is added! Sneak Peek: Sorcerers of the Vales and The Irradiant Sphere
almost 2 years ago
– Sun, May 26, 2024 at 01:44:24 AM
Hello Wayfarers!
Thanks to your support, we surpassed 55k, so let's say hello to the new Bard archetype: The Charlatan. We're one step closer to our next stretch goals, New Feats at 65k and the Ranger Archetype: Child of the Stars at 75k!
Sneak Peek: The Irradiant Sphere & Sorcerer Subclass The second of our sneak peeks from the first book, Guide to the Vales, is up next! Today we're focusing on The Irradiant Sphere and the subclass that has been changed by it's energies: the Heralds of the Sphere. So grab your sunglasses and some SPF 50 as we get as close (as we safely can!).
SPF 50 may not be enough, now that we think of it...
The Irradiant Sphere - Sister of the Sun Located north of the Darafa Steppes in the Vaskor mountains, the massive sphere can be found embedded in the land. With a radius of nearly 4 miles, its intense energies and bright light can be seen by travellers of the Steppes, Faskat and Sibyr, even at night! This light and energies are so strong, that with the exception of Liskaya in Vaskor, the entire region around the sphere is mostly uninhabited due to how it warps the lands and creatures nearby.
Subtly modifying everywhere its light touches, its influence is the entire reason that Manifestations exist in the Vales at all. Further away from the Sphere are The Low Light regions where most of the Vales populace resides, but it is the surrounding region, The Direct Light, where reality twists and warps. Rivers rise from their beds. Animals as tall as giants move in hulking herds. And for those that venture too close, they come back changed. If they come back at all.
Certainly, it must have been possible to get close to the Irradiant Sphere once, given the legends, but of all of the most recent expeditions sent into The Direct Light to evaluate the Sphere, none have returned. Some, like the doctors of Ongarat, even promote travel to the Sphere in order for the suffering to be born anew. Perhaps the doctors are right and the legends true, for there are the rare few who have returned, changed and 'born anew.' These are the Heralds of the Radiant Sphere, a sorcerer subclass for those that ventured too close, and saw... something else.
While their eyes have been burnt away by what they saw, this sample won't do the same! Click here in order to download a peek into the Herald of the Radiant Sphere archetype.
That's it for today Wayfarers!
---------------------------------
Salutations Arpenteurs !
Grâce à votre soutien, nous avons dépassé les 55K et le nouvel archétype du Barde : Le Charlatan. On s'envole maintenant vers de nouveaux dons à 65K, et l'archétype ranger : Enfant des étoiles à 75K !
Aperçu : La sphère irradiante et un archétype d'ensorceleur bien unique Le deuxième de nos aperçus du premier livre, Guide des Valées ! Aujourd'hui, nous nous concentrons sur la Sphère Irradiante et des ensorceleurs qui ont été touchés par ses énergies : les Hérauts de la Sphère. Alors prenez vos lunettes de soleil et une crème indice 50 alors que nous nous rapprochons le plus possible (dans la mesure du possible !).
Un indice 50 n'est peut-être pas suffisant finalement...
La Sphère Irradiante - Sœur du Soleil Au nord des steppes de Darafa, loin après les derniers grands troupeaux de chevaux sauvages et le grand fleuve Horiz, se trouve la Sphère Irradiante. Il s’agit d’une immense demi-sphère de six mille mètres de rayon encastrée dans le sol. Haute comme une montagne, elle est visible à des kilomètres à la ronde. De cette sphère irradie une énergie si intense que la nuit le voyageur peut l'apercevoir sur l’horizon ; à tel point que dans les régions les plus proches de la sphère on l’appelle parfois Pichai Ati - la sœur du soleil. Cette énergie modifie subtilement tout ce qu’elle imprègne et son influence s’étend sur toutes les vallées, bien au-delà de son horizon. Les habitants des vallées distinguent deux influences “la lumière directe” c’est-à-dire les régions d’où il est possible de voir la sphère à l’oeil nu et “la lumière basse”, le reste des vallées. À l’exception du Vaskor, les régions dans la lumière directe sont principalement des régions sauvages et reculées, composées de petits hameaux de civilisation au milieu d’immenses espaces sauvages. L’influence de la sphère toute proche démultiplie les forces de la nature, et il n’est pas rare d’entendre parler de rivières sortant de leur lit pour se replacer furieusement ou bien de troupeaux d’animaux géants, hauts comme des tours de siège transformant tout ce qu’ils approchent en brume.
Si les légendes racontent qu’il était jadis possible de s’approcher de la sphère, ce n’est plus le cas aujourd’hui. L’énergie qui s’en dégage devient si intense à ses abords que la réalité elle-même commence à perdre pied, et avec elle l’esprit de l’intrépide explorateur. Il existe cependant de rares individus qui ont fait ce voyage et en sont revenus. Parmi eux, les Hérauts de la Sphère, un archétype d'ensorceleurs qui se sont aventurés trop près et ont vu... autre chose.
Si leurs yeux ont été brûlés par ce qu'ils ont vu, le PDF qui renferme leurs secrets de devrait pas vous faire la même chose ! Cliquez ici pour télécharger un aperçu de l'archétype Héraut de la Sphère.
C'est tout pour aujourd'hui Arpenteurs !
45k Reached, New Boons Cards, Sneak Peek and more!
almost 2 years ago
– Wed, May 22, 2024 at 09:28:24 AM
Let's go Wayfarers!
We've reached our 45k stretch goal which means 10 more Small Boons are being added to the Small Boons deck. Next up is our Bard Subclass - The Charlatan at 55k. We know we can hit that and then some. So what's beyond 55k?
Next Stretch Goals We want to make sure that your voices are heard regarding the content you want to see added into Favorable Skies. So we're unveiling the next stretch goals below: 65k - New Feats. Shimmering skin, a dreamlike companion, and more. Expanding further into the themes of the Vales we'll add mysterious new feats. 75k - Child of the Stars. New Ranger archetype. Your animal companion changes with the stars, taking the form of the constellations you wished upon as a child.
Sneak Peek - The Region of Peronia Today's sneak peek is a spotlight on the beautiful region of Peronia from our new book, Favorable Skies. One of three regions that make up the Alliance of Salvania, Peronia's majesty stems from original kingdom that held power here, the Empire of Six Stars. Heavily influenced by this vanished empire, the architecture of Peronia blends imperial science with modern-day usage and the study and artistry of that architecture drives Peronian lives. Here, you can find the most renowned schools of Architecture, each working to further their knowledge of imperial science while effortlessly melding with the regions avid fascination with the stars and divination.
Contrary to popular belief, it is not enough to chart and understand the position of the stars in the heavens, your own individual position is equally as important. The reward that an ideal astrological alignment can grant inspires a fervor with the inhabitants and, to an even greater extent, religious organizations. Their places of worship cannot be locked in place, but are capable of twisting, rising, and even shifting to a more exceptional position. Locals would not think twice at coming face to face with hundreds of oxen moving a temple down a main avenue. Indeed, homes shift throughout the day, beholden to a delicate weight balance, while others spin to constantly catch the sun.
It's not all thrilling architecture that Peronia is known for, but Yellow. The brilliant yellow sands the surround the region are due to the color escaping from a tear within the Great Tapestry itself. Pouring from the sky like a waterfall, the yellow in the region only exists due to the endless cascade here. Cloth, objects, and more are dyed under it's steady pour.
What other sights can be seen in Peronia? We'll visit the city of Leannaros next!
Our eagle eyes have spotted a new Kickstarter that we love
One look, zero delays. Tools for worldbuilding customizable towns, shops & NPCs that won't slow down your session! Worlds at a Glance allows you to create thousands of customizable shops and locations. Shop cards handouts for each location, make it easy to browse all the food, drinks, weapons, potions and other items for sale! Depending on where your players go to, you can easily reveal side quests, rumors, secrets, desires and many other hidden elements!
Award, Dreams, Pledges and more!
almost 2 years ago
– Fri, May 17, 2024 at 08:19:09 AM
We've been awarded a Project We Love from Kickstarter! Evening Wayfarers!
As we enter into the final two weeks of the campaign, we've been working hard behind the scenes on new artwork and the 2nd edition proofing of Guide to the Vales. Let us tell you, we were thrilled to see the 'Project We Love' award from Kickstarter.
Yet, we couldn't do this without all of you as our backers. You are what are dreams are made of. So thank you for your trust in us and let's shoot even higher.
Update Kickstarter Page and New Reward Tiers! We've taken your comments and questions and updated our Story page here on Kickstarter. These updates include additional artwork and a text-only version for screen-reader accessibility.
Our two newest rewards tiers, Traveler - Guide to the Vales and Journeyer - Guide to the Vales, allow for backers to pledge just for Guide to the Vales in PDF or Hardcover.
What Dreams Are Made Of Speaking of dreams... today is the first in our series of deep dives and sneak peeks! Backers from our previous Kickstarter, Exalted Vales, will already be well acquainted with this Manifestation, but for our new backers, we'd like to introduce you to the Dream Weavers of Drath.
Like with other Manifestations within the Vales, the Dream Weavers exert their particular form of mystical influence upon the inhabitants and region they preside over. Here, in the regions of Verin, Antia, and Nerkit, dreams aren't taken for granted as inhabitants (and visitors!) simply cannot dream on their own. In the city of Drath, you'll find the Dream Weavers gigantic temple, along with their disciples, priests, and pilgrims. With a bit of coin, can be well on your way to cozy dreaming.
True to their namesake, the Dream Weavers listen to the tales recounted from pilgrims and weave them into small squares of cloth which, when consumed, provide your dreams for the night. Even though there are never quite enough stories provided, and priests are sent to collect more, no one voluntarily deprives themselves of dreams. The malaise caused by an absence of dreaming is far to dangerous, so expect suspician if you even suggest the idea!
Things are made far easier when you have a weaver in your party. Our wizard subclass from Guide to the Exalted Vales grants access to True Dreams, extraordinary visions that bestow proficiencies, fighting styles, or even temporary feats, when you wake from your long rest.
Sweet Dreams!
We can tell you what's definitely NOT a dream: The Infernal Tome!
The team at Belazan Games are back with their new 5e guide for running hellish campaigns and infernal adventures, The Infernal Tome. And at nearly 300 pages this supplement truly is a tome! More than a guidebook, it's an all-access pass for players and GMs alike that is sure to elevate your games as you dive deeper into the Hells.
- GM tips for creating adventures and running campaigns - A wealth of game mechanics like Corruption and Damanation, Soul Exchange, and - Infernal Contracts and more - Blistering new character options including races, classes, subclasses, feats, spells, and backgrounds! - and, a complete demonic beastiary